The rest of the attempts at humour throughout No More Heroes are equally as crude and unsuccessful, such as the fact that Travis sits down on the toilet in order to save the game. As you can imagine, this becomes less funny each time you do it. Every so often, Travis’ beam katana runs out of juice, requiring you to shake the Move up and down in a blatant reference to masturbation. The inclusion of Playstation Move controls is dampened by the fact that you still have to mash a button to swing your sword like in the Wii original, with gestures reserved for finishers and wrestling moves. Oh, I’ve just spent several paragraphs going off on a whinging tangent, haven’t I? I don’t care it’s an absolute disgrace that really brings down the game’s apparent production values. Not just that, but no matter how many multiples of the speed limit Travis is cruising at, the brake instantly brings him to a jarring halt.Īdd to this the tendency to get stuck in scenery and jerk clumsily all over the place like the game doesn’t quite know where to place it, and Travis’ bike can probably only be beaten in driving-physics-unrealism by the vertical-scaling, infinitely accelerating trucks of Big Rigs: Over the Road Racing. ![]() Thankfully, half of collisions just end in an awkward-looking rebound, like everything is made of rubber. Hurtling down the road in a straight line with the boost button pressed firmly down is all well and good, but attempting to corner is a nightmarish endeavour. A great idea in theory, if it were not for the fact it has some of the most criminally abysmal handling physics I have seen in practically any game I’ve played. To get him from ‘A’ to ‘B’, Travis has an outlandishly enormous futuristic motorbike, fitted with gallons and gallons of nitrous oxide. Its only real purpose is to serve as a hub in which to access missions and shops. In contrast to the outrageous story and cast, the town of Santa Destroy is a mostly characterless shell of a locale. It’s the boss fights which are the game’s true strength, offering a real challenge in the form of battling each eccentric, yet uber-powerful, assassin. Levels generally consist of bland, linear corridors, populated by repetitive waves of enemies. Fighting is a monotonous button-mash fest, only broken up by the occasional wrestling move and the ultra violent finisher with which Travis dispatches every foe. This is a good thing, because No More Heroes regularly falls far short of Paradise. Cut-scenes are mesmerising in their insanity, however, and as a result the plot is dangerously addictive. These eleven ‘ranking fights’ reveal some truly absurd characters to face, with equally ridiculous dialogue, rarely making an ounce of sense. Tempted by the promise of earning money and renown, not to mention getting laid by the flirtatious French she-devil Sylvia Christel, Travis embarks on a questionable journey to assassinate… assassins, until he is number one, armed with a Star Wars-esque ‘Beam Katana’ he buys off the Internet. Women: The downfall of men, since the dawn of time In frequent nods to nerdy young males everywhere, he appears as an anime, video-game and porn fanatic, but I can’t think of anyone I would like to be associated with any less. I have rarely played as anyone so unlikeable he exudes cockiness and stupidity, and consequently is as charismatic as an armpit hair in your breakfast cereal. Yet, my morbid curiosity for discovering what happened next in the bizarre story was one of the main factors which kept me going.įirst things first, the main character, Travis Touchdown, is an absolute douchebag. No More Heroes: Heroes’ Paradise doesn’t conform to a single one of these criteria. A likeable protagonist, logical content and structure, and a compellingly virtuous quest for the protagonist to undertake. I would argue that there are several factors which determine an engaging narrative for the audience of a video-game. Will Suda 51 have done a top job with this PS3 remake, or will it be more ‘zero’ than ‘hero?’ Subtitled ‘Heroes’ Paradise’, this updated version promises HD graphics and Playstation Move support. With a more mature slant than the average fare and an utterly barmy attitude, it provided something a bit different for the discerning gamer.įast-forward to 2011, and the developers have decided that it’s finally time to unleash No More Heroes on Sony fans, for better or worse. Released in 2007 by Suda 51, No More Heroes was a prime example of one of these games. Reviews Review: No More Heroes: Heroes’ ParadiseĪmongst the Wii’s library of well-established first-party juggernauts and family-oriented shovelware, the occasional title sticks out from the rest.
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